Collaborations Pt. 2

I was able to help Richard Gillies early in his project by creating a custom shader to act as a rig for his lighting scheme, making is easier to animate the falloff of the lights in his scene.  I was also able to help with the many cursors scene using a neat trick I discovered while working with particle emitters and goal objects.

 

I also wrote several scripts for classmate Diego De la Rocha that made his rigging process much faster, allowing him the time to concentrate on his distinctly imaginative animations.

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